Recent Blog
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VR DEVELOPMENT
In preparation for my FMP in a few months I’m starting to explore the ins and outs of VR game development at home, currently struggling with hand tracking and controlling the player body but I have an pretty good idea of the story I want to create as well as the mechanics.
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Finite State Machine For Enemies In My FMP
When I initially created the enemies in Secrets Of The Shaolin I had troubles finding a way to navigate between things like searching for the play and attacking. Through some research I discovered finite state machines which is essentially a behavioral model used when designing software. But in terms of implementing it into my enemies…
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